CG copy Paste
Brensam #include<graphics.h> #include<stdio.h> void main() { int x,y,x1,y1,x2,y2,dx,dy,p; int i,gd=DETECT,gm; initgraph(&gd,&gm,"C:\\TURBOC3\\BGI"); prinƞ("\n\nEnter co-ordinates of first point:"); scanf("%d%d",&x1,&y1); prinƞ("\n\nEnter co-ordinates of second point:"); scanf("%d%d",&x2,&y2); dx=(x2-x1); dy=(y2-y1); p=2*(dy)-(dx); x=x1; y=y1; putpixel(x,y,WHITE); while(x<=x2) { if(p<0) { x=x+1; y=y; p=p+2*(dy); } else { x=x+1; y=y+1; p=p+2*(dy-dx); } putpixel(x,y,WHITE); } getch(); closegraph(); } Basic shapes in center #include<stdio.h> void main() { int gd=DETECT,gm,x,y; initgraph(&gd,&gm,"C:\\TURBOC3\\BGI"); x=getmaxx(); y=getmaxy(); circle(x/2,y/2,15); rectangle(275,204,363,273); rectangle(x/2-20,y/2-20,x/2+20,y/...